![]() We will not do a direct conversion of IMBA – rather, we’ll use its ideas and spirit, and go on a new direction. This project consists in bringing IMBA to Dota 2 – using the Workshop’s custom games system, currently in alpha, and soon to be released by Valve. ![]() And, as Mimiya brilliantly put it, the intent of the map was to have “Imbalance in balance” – create a Dota game where all heroes are super powerful, and super fun to play, but the game is still playable and enjoyable, without any hero being truly impossible to play against. ![]() ![]() IMBA was a variation of Dota where everything was absolutely overpowered – so powerful, it was broken. ![]()
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